Games
Explore games I've built using Unity and React— from prototypes to polished releases.
Projects
Tiny World
Don't crash!
Tiny World is a 3D arcade driving game developed in Unity (C#) that utilizes custom spherical physics to create a "small planet" gameplay loop. The project features a specialized player controller designed to handle vehicle movement and gravity on a continuously rotating, non-planar surface. A key technical component is the dynamic environmental progression system: as the player navigates the procedurally generated course avoiding obstacles, the game logic manages real-time asset substitution to seamlessly evolve the world's aesthetic and difficulty from a historic era into a futuristic cityscape based on survival duration.
More projects coming soon.